Game Audio 101 – What You Need to Know


This is the start of a new series where I answer the most commonly asked questions about working in game audio. Read the description for gear/software/any other recommendations made in this video!

Digital Audio Workstation Recommendations:

Pro Tools:
Logic Pro:



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  1. Thanks for your videos. Seriously, you gave me feeling, that I can become a successful sound designer and composer in video game industry. I'm always very anxious about that, but that's who I want to be.

  2. Dude, you are like my guiding light right now trying to get started in this field. Thank you so much for these warm and informative videos—they’re so crucial given the relative lack of information on this niche career.

    Btw, have you done any VR work? VR sound design is actually my primary goal.

  3. i mean im pretty familiar with DAWs…i never really thought much about doing voices, random sounds i was always more interested in just the background music is that still possible or do u need 2 do all??

  4. Hey Akash, great video! But I'm not too sure about picking Reaper as a beginner's DAW. Sure, it's very affordable but when I first got into producing and didn't know anything at all about plugins, processing etc. Reaper got me all confused, so I switched to Cubase which was more intuitive for me at that time. After two years of studying music production I ended up coming back to Reaper and I would never want to go back to other DAWs now that I've dug into it so deeply and know what's possible! But when you're new to audio stuff I think it takes longer to get started with Reaper than other DAWs.

  5. Pretty great advice for those of us that are starting.

    If I were to summarize for myself:

    – Get familiar with a cheap DAW to learn the funamentals of sound design. Anyone works as long as principles carry through

    – Share yourself. With you knowledge, with people. People will be attracted to that and come to you eventually.

    This is great stuff. I love learning within 5 minutes from your videos. Most questions I have, you've already answered.

  6. this is awesome information, I have enrolled on a music computing course with an eye to progress to sound design in games, this is very important info for me and has provided plenty of things to look into. thanks!

  7. Ive already got quite a lot of DAW experince and FMOD appears to be very "DAW like" which is a plus. Ive been learning UE4 and more recently Unity so i can better understand the integration between middleware and the game engines. One thing i have discovered about Unity is that it appears to require some basic programing this the case or can i get away with not knowing any programing?

  8. Hey Akash! I got my first paid gig with a local game developer studio, mostly because of your help, so thanks a lot! In relation to that, I have question about middleware: Is there any audio middleware that is licensing free? (apart from the 1 project per year on FMOD). I imagine if a studio wishes to use middleware, this is something they have to invest in the licensing for it, not the sound designer… right? (the prices all seem a bit salty to me). These doubts probably sound dumb for you, but i am really not sure how these financial things work…so that's a bit embarassing… I hope you can help me out on that. Have a great week!

  9. Really loving your videos. Do you have any advice for programmers who want to help push audio further in games? I come from a music background but spend most of my time programming and I really want to get into audio programming for games.

  10. Hey! I had an interview for Ubisoft and Square Enix Montréal 2 weeks ago. I got hired as an intern at Square Enix Montréal! I think that Teddy Dief, who also worked on HLD, works there…

  11. I'm lucky in that I'm going to a college (RPI) that offered me a musical games class. While it wasn't everything I needed, it was a really good start for exploring sound and games.
    Still, the Foley work is going to take some serious practice.


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